
2,000 verticies model, detailing baked into normal map. normal,spec,diff maps at 20482 pixles.

10,000 verticies model (including all missiles, wheelbase, etc.) Normal,spec,diff maps at 40962 pixles.

500 verticies model. Weathered woodcutters axe. Attempt at finding realism in the non-perfect to a higer degree. Maps at 20482 pixles.

3,500 verticies model. the barrett 50 cal. sniper rifle in a simple version. Maps at 20482 pixles.

A test on how detailing (picture frames, flowers, ect. can greatly improve on what is essentially simple box on box modelling.

A few unique lightsets and atmospherics was the challenge as to how this theater building was best presented and still keept clean.

Build-up animation of the theater Master's project. The intention behind this is to provide a simple graphic tour of the building's main blocks.

A highpoly model made for a Game Concept project at Copenhagen IT University. Here you can find the concept video.

A 1500 vertex model made for a Game Concept project at Copenhagen IT University. All texture maps are tiling.

This smartphone game began at the Nordic Game Jam 2011, and is currently under further development. Play the NGJ version here